A card game inspired by Kenjutsu, and other schools of swordsmanship. The game focuses on the precise timing in a sword duel. Player has to construct a limited deck of 20 cards filled with different techiniques, and try to use these techniques while manoeuvring on a hexagonal board to break the opponent's stance, reduce the opponent's armor, and finally deal the fatal blow. The most notable mechanism of the game is the use of Stance Transition (the preparing action from last finishing stance to current starting stance, and also the current starting stance to the finishing stance), to calculate the timing of each action. The game remians unpublished. 
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